S-Com: Aftermath

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The alien invasion is over, but humanity's problems are just beginning. With the psionic abilities and plasma weapons left behind, the nations are now turning inward and beginning pointless wars. In the midst of this conflict, the S-COM project is one again activated - but this time, to preserve order.

Strike a careful balance between the continents, and develop the Mind-Control bomb before one of them falls into chaos - or the world will go with it...

This game is, of course, based on the story of X-COM. In the latest remake of the series, there's lots of questioning about "what happens after the aliens are gone?" but the game never explores the idea. Here's my take on it, in strategy-game spreadsheet-crunching continent-clicking form.

This game was made in 48 hours for Ludum Dare 32. The theme was "An unconventional weapon".

Rated 3.5 out of 5 stars
(2 total ratings)
TagsTurn-based Strategy